By Griff Hoffmann My history with the Devil May Cry series is limited. The series debuted around the time my gaming habits changed. In the middle of high school my desire to play games (expect Metal Gear Solid 2 and Dance Dance Revolution) dropped off precipitously. I replaced video games with anime and Kung Fu movies. It would seem like playing Devil May Cry should have been right in my wheelhouse. At the time, Dante’s story was nothing new to me. I had been watching funny haired badasses sling guns and swing swords enough already. It even annoyed me that my friends would praise the series for it’s uniqueness (which they were right about) when I was trying to convince them to watch Cowboy Bebop and Trigun. I was too focused on criticizing the unoriginality of the characters to notice the skill rewarding action. Many years later I made another go at Devil May Cry but the motor accuracy required to perform the the crazy combos intrinsic to the series was too demanding. Plus listening to people denounce me for missing the life altering experience of playing the series only gave me more reason to snub it. But now we’re here and what was old is new again. Devil May Cry has been rebooted by Capcom and shipped off to Ninja Theory for development.
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